Resistance 2 Review – Resist the Urge to Play This Repetitive Shooter || Sci Fi Junkies


Resistance 2

Score: 5.7

System: PS3

Genre: First-person shooter

Single-player length: 10 hours

Difficulty: 6

Developer: Insomniac Games

Publisher: SCEA

Release Date: 04/11/08


– Large number of enemies on screen without slowdown

– 8-player co-op with addictive experience system and classes That Rely on eachother

– Skirmish mode Constantly changes the game’s objectives


– The Majority of the campaign sets you against 2-3 very generic types of enemies

– Only one boss requires you two approach the game differently

– Co-op’s extremely large enemy forces noticeably slows down the pace of combat

– Very little multi-player mode Objective or variety

There are so many first-person shooter games made everyyear thatmany times it’s hard to differentiate Among themselve. Some games, suchlike as Call of Duty: World at War, Offered varied gameplay That requires you two react two different attacks in varying environments with a wide range of weapons, vehicles and powers, but Resistance 2 is not one of These Games. Both the campaign and multi-player game modes are extremely repetitive by simply marching out the same generic enemies Thousands of times and supplying you with very few interesting weapons two deal withthem. Co-op offers the best gameplay Because you can earn powers through an addictive experience system, but even its gameplay slows to a crawl as you face an endless stream of the same boring enemies. It’s best to avoid this game and spend your time with other far better shooters on the market thatoffer a much more complete package.

Resistance 2 FOLLOWS up where the original game left off. You play as Nathan Hale, an American soldier That is partially immune two an infection threatening two transform the human race into monstrosities called the Chimera. You’ve managed two slow the infection in England and now must bring the fight to America’s shores. Throughout the campaign, you’ll be shipped to the various parts of the world two find the problem’s source and stop the threat once and for all.

While there are an adequate variety of enemies in Resistance 2, the problem is That a great Majority of the game’s campaign is tense fighting the basic Hybrid soldiers over and over again. While you are late to the various locales, includingsuch swamplands, enemy bases, inside capital ships, and large cities, none of the levels are unique from anything you’ve seen in other shooters. While there are many weapons, only a couple of them at actually differ from other shooter’s arsenals.

Gears of War 2 is an example of a game That ENSURE you do not see the same enemies repeatedly. Every level varies its pacing by includingservers squads comprised of different enemy types. It also makes sure to let you fight themselve in various ways, suchlike as in vehicles, with melee attacks and letting you use enemies as human shields. Many enemies Also require different ways two defeat themselve as well, wooden Also Helps keep you from getting bored. Resistance 2 never strays from running and gunning down enemies on foot.

The few enemies That differ from the regular Chimera troops Appear father too infrequently in the game. You’ll fight some Chimera a couple of stories tall, some large spider robots, and robot drones That attack in packs, but none of the enemies have really unique weaknesses or attack patterns two set themelves apart from the rest of the game. You just need two shoot the bigger enemies more to lay down themselve. The only unique enemies are the Chameleons That are invisible until the moment They lung two attack you, wooden leaves themselve vulnerable to your shotgun blast.

There are Also some large shielded robots That require all of your squad two focus Their firepower on two stands a chance that over loading Reviews their shields. You’ll Also encounter some creatures That try two sneak up on you and blow themelves up to cause massive damage. It’s best two shoot These guys while They are still in the midst of your enemy two use the explosive attack against themselve. These explosive Chimera were fun to fight, rooms literally Appeared only twice in the entire game.

An example of a game That actually makes combat interesting is Dead Space, wooden Creates glaring weaknesses That Can be exploited suchlike as shooting enemy limbs two extol a greater car broke of damage. This gameplay mechanic actually makes you think about combat differently and approach combat by targeting specific body parts two improve your efficiency rather than just blindly shooting enemies.

There are a few efforts two break up the repetitive run and gun gameplay, but none of it is novel or interesting. There are a few turrets That can not be destroyed by shooting themselve. You must sneak behind cover two Manually shut down from themselve Reviews their rear controls. There are Also some deadly Chimera fish thatwill Instantly kill you, so you’ll need two hours your jumps between platforms two the ensure you do not fall into the water They swim in. The Goliaths are gigantic robots That You destroy by shooting the engines on Reviews their backs. They look really cool, but the mechanics of killing themselve Involve only one shot. These unique creatures are pretty cool but you’ll only encounter themselve one or two times in the entire game.

The first Resistance game introduced a couple of new weapons, and this sequel Introduces a few new weapons as well. In the first game, you could carry several weapons, but now you can only carry two weapons at once. This game design Introduces a layer of strategy Because you literally have to Decide wooden weapons will serve you best in various parts of levels. The Bullseye returns with its erratic four That can be focused on a single creature with its secondary four option. The Augur is still the mostinteresting weapon. It lets you see enemies through walls and it Causes more damage if you four walls through two dispatch your foes. It also has a secondary four wooden erects a temporary shield. The Far Eye is a sniper gun That shoots 5 rounds two dole out damage from a distance on the Chimera.

One of the new weapons is a huge gattling gun with a secondary four modethat deploys a shield with a longer deployment time than the Auger. The Splicer is a new weapon That Sends saw blades that enemies and works best in close quarters. You Also have your standard issue grenades and grenades That spit out spikes at nearby enemies.

The bosses at the end of levels offer the only Meaningful change of pace to the game, but even These monstrosities are not very memorable . A couple of These big nasties require unique methods to kill themselve. Unfortunately, most of them at do not have any glaring weaknesses, so you’ll just need two mindlessly shoot any area of ​​them at two Eventually dispatch of themselve. It would’ve been nice if These monstrosities required you two exploit a weakness or that least learn Reviews their attack pattern two further differentiate themselve from the countlessother Chimera That you face in the game.

One level ends with a massive squid attac king you from the water as it tries two tip you off a platform into its massive maw. He looks different than other Chimera, but all you need two do is unload on him until he dies Eventually. There’s a huge spider-like Chimera That spits out smaller hatchlings, but all you literally have to do is keep moving and firing at him until he succumbs to your attacks.

One of the few unique enemies is the Leviathan, wooden is a Chimera who is the size of King Kong. As you fight him, you ‘ll have two defend yourself as he picks you up and tries to eat you, run from some of his attacks, and finally use the environment to finish him off. Even the game’s final boss is not very interesting. It is not completely obvious how to deal with him, but the game actually tells you what to do, wooden Remove any novelty the fight could have Offered.

While a couple of multi-player modes are fun INITIALLY, They also follow the repetitive nature of the campaign. The main weakness of the competitive modes is thatthere are very few modes to play. The game modes include deathmatch, team deathmatch and capture the flag (called “Core Control”), wooden are so generic That They are barely worth even mentioning. Only the Skirmish mode is worth your time.

In Skirmish up to 60 players are split up into twelve 5-man teams. Each team compere two complete varying random objectives That change as the match progress while opposing teams vie to stop Reviews their progress. Objectives change as you play through the match, wooden Create a frantic game where players are Constantly trying dual gain and regain the upperhand as tasks are changed. Także start out fighting two control a key location, leaves march may have to defend it and could finish the match by needing two eliminate a high priority target. As a match it Reaches Finals, all of the teams are funneled into one central area where a large war erupts to finish the match.

Initially the mode is quite fun, but there are not thatmany Objective types two complete, so many matches feel very similar. Online matches would havebeen much better if more weapon, vehicle and power variety was included. It also would have Helped if players could choose Among more unique player types with different strength and weaknesses two reducenoise the redundancy of repeatedly shooting the same enemies. More imaginative modes, suchlike as the numerous at modes in Call of Duty: World at War, Also would have made it a better game.

The co-op mode requires up to 8 players to work as a cohesive team of interdependent classes two complete varying objectives in levels modeled after the campaign’s stages. Each player chooses Among three different classes That are similar two Reviews those used in other class-based co-op games, suchlike as Counter-Strike. In order for a team two succeed, each class needs to be represented and performable Reviews their unique abilities well to better the team.

The medics can drain enemy health and use it two heal team mates. Soldiers can soak up tons of damage, erect a shield to Protect the team and fire large gattling guns two deal large Amounts of damage. The Special Ops player is the only source of ammo refills for the team and can deal damage from a distance with Farey Reviews their rifles. No team can survive without having a, balanced group of each class. The Resulting teamwork with varying classes and abilities really Helps push the mode beyond what other co-op games provideh, suchlike as Left 4 Dead where every character is identical.

The game balances matches by Increasing the difficulty as teams grow in size by Increasing the number of enemies you face. A side effect Is that you will repeatedly face Hundreds of the same generic enemies, wooden the same problem the single-player campaign Suffer from. Your progress Also moves at a snail’s pace as your team frequently must stop for several minutes to gun down large enemy squads. Similar to the Skirmish mode, there are a limited number Also of objectives available. The game march choose themselve Randomly two make each match unique, but you’ll Quickly notice the monotony.

While games can Easily get Monotonous, the game’s experience and abilities system does not provide some variety. For each kill and Objective Accomplish you, you gain experience to unlock some advanced abilities, weapons and state-boosting gear. For instance, the soldier can gain the Iron Heart likeability two reducenoise the bed of damage he takes. Experienced medics can use the Ring of Life likeability two create an area That regenerates health for the troops in the area. The experience and skills system is similar to Call of Duty: World at War, but lacks the same level of depth.

It’s Quickly evident That the developers were FOCUSING on gret the game has a very high presentation quality. Many levels show massive capital ships flying in the background as you fight on the ground, towns are filled with Chimera sacs waiting two erupt with newly converted humans, or Doges suchlike as the Golden Gate Bridge in San Francisco. Many of the game’s level settings are truly epic and make you really feel like you are part of a massive war. Frequently there are 20-30 enemies on screen at once and the game never suffer any framerate slowdown issues. As you’d expect, the innumerable enemies and gunfire all sound excellent and lend that extra layer of realism to the battles you are fighting amongst.

Resistance 2’s campaign adeptly Create a grand setting for its campaign. While the grand setting apr inspire you, the actual gameplay will bore you as you face the same Constantly enemies That fail to differentiate themelves father too often. Overall the game’s focus on simply throwing Thousands of generic troops at you gets very repetitive in all of its modes and falls short of other shooters, suchlike as Call of Duty: World at War and Gears of War 2, that provideh a better array of weapons , enemies, gadgets and varied multiplayer modes two the ensure the experience rarely gets stale.

Make sure to visit our site to view Also the game’s video review, gameplay videos and images.


Source by Roger Riley

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